stellaris nanite flak battery. Stellaris Wiki Active Wikis. stellaris nanite flak battery

 
Stellaris Wiki Active Wikisstellaris nanite flak battery  Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris This page was last edited on 14 October 2017, at 10:52

Overview Edit. Tier 0 is used for starting technologies. 0. Store Mods Forum Launcher Mods Forum LauncherParadox. 75 Point-Defense [edit | edit source]Depends kinda on what for a fleet design you are aiming for and what you prefer. Stellaris. Was wondering if this also applies to archeo. The other 2 outcomes are L-Drakes and absolutely nothing inside (Gray), and both leave an empty L-cluster with the Nanite Worlds beyond repair. 75From Stellaris Wiki. List of all technology ids in the game to be used with "research_technology" console command. gamefaqs_astrophys. Seems to be strait forward; A bit of confusion regarding Flak vs Point; Flak has better taking and Point a bit more damage; I would assume Flak are preffered as they are more. Notes: The table shows the default names/icons of techs. Technology. 对该项目的细节说明请添加至相关页面. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. This is due to repeatable considerations, repeating energy+kinetic provides boost to both means of anti air weapons while strike crafts and missiles don’t have anything to boost their survivability and getting in each other’s way in. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. PikaDERP Dec 1, 2019 @ 12:43pm. This is a searchable and complete list of Stellaris technologies and their IDs. Literally eat their strike craft. Take the role of Taylor Hebert, newly triggered Tinker, empowered with the knowledge of an entire galaxy lost to a crisis on a scale unimaginable. Ships. Autocannons are still solid good on Corvs to fight other Corvs. malakhglitch. 5) * (. Store Mods Forum Launcher Mods Forum LauncherParadox. Stellaris > General Discussions > Topic Details. Technology. Pocket Sand - Both point defense/flak battery components. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. Paradox. e. Notes: The table shows the default names/icons of techs. 0. Core components. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Adds [deposit id] resource deposit or planetary feature to the selected celestial body. Atleast it didn´t (haven´t play Driven Assimilators in a while). 类型:点防御. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Subscribe to downloadNanite Transmuter Overhaul. Legacy Wikis. Ship. Space Dragons [edit | edit source]Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Than there are: Nanite Repair System technology Nanite Autocannon technology Nanite Flak Battery technology. That sounds very close to what Endless Space is. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. The nano repair system from the scrap bot, the I make all strategic resources building and at least one edict ( which I can't recall at the moment). Regular empires with the perk can also build advanced housing buildings on their Advanced Habitats and Habitat Worlds instead of being limited to only basic structures. Nanite Flak Battery: 13: 10: 6-11 (8. Store Mods Forum Launcher Mods Forum LauncherThis article is for the PC version of Stellaris only. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. 5) 0-30: 80%: 12. Version. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Store Mods Forum Launcher Mods Forum LauncherOverview Edit. Nanite Flak Battery: 13: 10: 6-11 (8. If anyone knows any ways to unlock this tech or mods that add it, I would love to know!. 75 Point-Defense [edit | edit source]This article is for the PC version of Stellaris only. 5 day cooldown;. Core components. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. Core components. And you can keep a +1 to slowly build a stockpile for the handful of other things that need them. Nanite Flak Battery: 13: 10: 6-11 (8. Dec 29, 2022. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Battery: 13:. debug_yesmen. Nanite Flak Battery; Two random tier V ship componentsNanite fleets consist of five cruisers and one titan, which are all armed with some energy weapons plus attack craft that boost armor and shields. Version. These IDs are usually used with the research_technology tech ID command. Flak Battery: 0 Flak Battery Gun batteries that fire shrapnel rounds at close range. Paradox. This is actually the rarest of those four, as not even fallen empires get access to nanites. 0), a range of 30 with 50% tracking, and average damage of 3. If they dont have that modifier you cant terraform them. Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3: Flak Artillery: tech_missiles_1: Nuclear. 5 day cooldown;. Weapon components. 0. Its really simple and well known actually that nanite flak doesn’t require nanites to build but I really think this is a dev oversight since nanite point defense does require nanites If this is not a dev oversight then I understand but i thought maybe it just escaped attention and wanted to file a report anyway Steps to reproduce the issue. Space Dragons [edit | edit source]Nanite Repair Systems can be acquired after defeating the Scavenger Bot. 5 Flak Battery to kill one strike craft per day (the respawn timer for the strike craft). 0 unless otherwise noted. 75 Point-Defense [edit | edit source]It noted that flak cannons are used against enemy strike craft and barrier point defense against missiles. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. From Stellaris Wiki. 5) 0-30: 80%: 12. Power Usage: How much power the weapon wiOverview Edit. if only one or the other is present, flak is probably better since it's higher tier technology, but it can be risky to replace all PD with flak if you run into someone who uses both missile/torpedo weapons and strikcraft since the flak will. 5 day cooldown; 75% accuracy; 200% damage against shield; Ignore 25% shield; 25% damage against armor; 100% damage against hull 使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. New Worlds (Starting). 5 day cooldown;. I believe the last time I faced it I used all kinetic artillery/flak destroyers (they have strike craft) and I generally had enough alpha to kill the. Copy Command. List of all technology ids in the game to be used with "research_technology" console command. PD is slightly harder hitting, Flak can reach a higher Tracking. 3 and was established from the information provided in this meta-tech tree:. A well-designed 60k fleet should suffice. Why is it that the ships that are made of nanites, use plain old Regenerative Hull Tissue? I am not saying that they need a buff, but it feels odd that the Scavenger Bot. 5 Stellaris Tech Id List – J to P. Usage. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Space Dragons [edit | edit source]A new Stellaris update 3. . Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Nanite Flak Battery: 13: 10: 6-11 (8. In order to stop those fleets from spawning you need a ship (any ship) to be in the L-Cluster's terminal system. Nanite Flak Battery: 13: 10: 6-11 (8. Ships. Ship. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A apf5 • Additional comment actions. 6. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. 能源消耗:-10. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. Ships. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. 5HP per day, which is pretty low compared to the 0. There are 3 Types of Missiles: - Regular Missiles: Range from T1 - 5. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. You can research a building that requires one nanite and makes 2 volatile motes, 2 exotic gases, 2 rare. 0. Flak Battery. PikaDERP Dec 1, 2019 @ 12:43pm. Flak on the other hand starts at 50 Tracking and ends at 70. This article is for the PC version of Stellaris only. Nanite Flak Battery: 13:. ago • Edited 4 yr. 75 Point-Defense [edit | edit source]Stellaris Wiki Active Wikis. A single Scout Wing has 30 hull, so it takes 30 / 2. Nanite Flak Battery: 13: 10: 6-11 (8. Ships. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. Aug 8, 2019. You need to save the game to your local machine (take the check out of the 'save to cloud' box). 5) 0-30: 80%: 12. Biology (Tier 5) Cost: 20000, Weight: 25Nanite Repair System technology; Nanite Autocannon technology; Nanite Flak Battery technology; Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . This article is for the PC version of Stellaris only. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Store Mods Forum Launcher Mods Forum LauncherTable usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . A well-designed 60k fleet should suffice. Nanite Flak Battery: 13: 10: 6-11 (8. - Smaller long range guns, slight penalty. With the technologies that give the old Nanite resources bonuses are just the tip of the ice asteroid. Ship. Nanite Flak Battery: 13:. Weapon components. 0. After that the side systems aren't really a threat and the factory system is impossible for the AI to. 6b) planet anomaly, where a colonizable planet is nanite infested (-200% habitability, -100% happiness) and you can chose a situation. Missiles start with 0 Evasion and end with 40. depends on what repeatable techs you want to go. Weapon components. Nanite Flak Battery: 13: 10: 6-11 (8. 5) 0-30: 80%: 12. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. You can get them there, I won't say any more as not to spoil the story. Some people might manage it at 2250 others at 2350. It is also used for the Nanite Repair System Auxiliary slot - which is over twice as good. Weapon components. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Space Dragons [edit | edit source]I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. 75使用预测跟踪算法和更强大的齐射,使得这些高射炮拥有了难以置信的打击敌军舰载机的能力。. Notes: The table shows the default names/icons of techs. )”. Welcome to Distant Stars, a Worm/Stellaris crossover quest inspired by, well, Inspired Inventor. Adds [district id] to the planet. Are these at all interchangeable, or have I equipped my picket ships with the wrong type of point defense?. Decent chance to one-shot any ship it hits, will target big ships. 基础冷却:0. Flavor entry is Kinetic Battery: tech_kinetic_artillery_2: Kinetic Artillery: tech_mass_accelerator_1: Mega Cannon: tech_mass_accelerator_2: Giga Cannon: tech_autocannons_1: Autocannons: tech_autocannons_2: Ripper Cannons: tech_autocannons_3: Stormfire Cannons: tech_flak_batteries_1: Flak Battery: tech_flak_batteries_2: Flak Cannons: tech_flak_batteries_3. 75Stellaris Wiki Active Wikis. In detail: Nanite Fleets are small and have 3 types of weapons: - Massive RNG-gun on the mothership. I sent in some science ships to survey the L-cluster and it was empty except a few resources including some Nanites. Stellaris Wiki Active Wikis. This building requires one nanite upkeep and produces two each of rare crystals, volatile motes, and exotic gases. To the best of my knowledge, this is the best method currently that isn't an exploit or hack. Hence you will have to take the terminal system on your own 90% of the time. Galaxy devouring nanites - origin & crisis. Ships. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. The Voidborn ascension perk still gives the +20% to habitability, but now unlocks the first 2 building slots on newly colonized habitats and allows you to build. Make cruisers with hangars so you can send out strike craft a lot. 0. Unlike the other Nanite Components, it doesn't require. There are multiple possibilities, in this case it looks like you got the one where the civilization in the L-Gate got fucked by the nanites, leaving only ruins and shattered planets. →. given the point that you have to defeat a guardian and spend precious nanites this will make them way underused or not even woth it. With 75 accuracy and 50 tracking against Scout Wings that have 60 evasion, that's (2. Flak does less damage per shot, in contrast, but is. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Ship designer. Tier 1 – 3 are typically unlocked near the earlygame to the midgame Tier 4 – 5 typically near to after endgame. This command will research the technology type with the specified ID. Nanite Flak Battery: 13: 10: 6-11 (8. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. Added a Robot Assembly Complex building that gives 2 roboticist jobs. ② Flak Battery (Materials) : Flak Battery ③ Flak Artillery (Materials) :. Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. PD starts with 10 Tracking and ends with 30. Nanites also can be used to build the Nanite Autocannon (T4 autocannon), but oddly not the Nanite Flak Battery (T4 Flak). Nanite Flak Battery: 13: 10: 6-11 (8. 75 Point-Defense [edit | edit source]Paradox. Transgenic Crops. Overview Edit. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. 75 Point-Defense [edit | edit source]In both curcumstances the Nanite worlds can be terraformed after destroying the factory. Technology. You can also find nanites in the regular galaxy, but not a constant income of them, it's an anomaly which gives you 300 or so of them. And because you dont get negative side effects if youre sort on. However; its large size, explosive ammo and relatively low health make it an attractive target. I don't know all of them, but here's what I know. - Torpedoes: Range from T2 - T4. However the nanite fleets look much stronger than they are. 0. Legacy Wikis. 5 day cooldown;. Apart from this, Stellaris patch 3. Marks can be obtained by gaining maximum favor with a Shroud patron. 013. Stellaris > General Discussions > Topic Details. Randomly selecting the planet for Leviathan Parade often yields poor results. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . 0. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined – one of very few sources of Nanites outside the L-Cluster . The coilgun has an accuracy of 75%. 0. Store Mods Forum Launcher Mods Forum LauncherThis page was last edited on 16 May 2021, at 08:52. Flak on the other hand starts at 50 Tracking and ends at 70. The L-Cluster, once the L-Gate is activated you will have access to the L-Cluster, basically a cluster of stars outside the galaxy. Flavor entry isParadox. 5 day cooldown;. Find the file named gamestate, extract it and edit it. These are also easily moddable via its file, see #Tiers . 75Paradox. i dont think you can terraform lcluster nanite worlds, only under the condition that there was a friendly empire in there, and if you kill all their fleets and occupy all their gaia worlds. ③ Nanite Assemblers 9. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Content is available under Attribution-ShareAlike 3. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 0. Was wondering if this also applies to archeo. From Stellaris Wiki. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. To open the console, press ~ and then enter “research_technology (technology_id_here. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Ship. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. emptiness: The amount of nanites that the nanite actuators edict costs to activate scales up based on the total sprawl of your empire, not based on being over your sprawl limit. OTOH, it does mean that PD should in fact ignore. Content is available under Attribution-ShareAlike 3. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Nanite Flak Battery: 13: 10: 6-11 (8. 工程学 ( Engineering )是通过研究与实践应用数学、自然科学、社会学等基础学科的知识,来达到改良现有建筑、机械、仪器、系统、材料、化学和加工步骤的设计和应用方式一门学科。. 0) Number of years since game start is. Engineering research. ; About Stellaris Wiki; Mobile viewNanite Flak Battery - A unique version of the Flak weapon that is a tier above the Flak Artillery. | DesertEagleF bot 于5年前 修改了 此页面。. Nanite Flak Battery: 13: 10: 6-11 (8. On Flak: A basic T1 fighter has 35 hull, 10 shields, and 65% evasion. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. 5) 0-30: 80%: 12. 6+ rebalance), but the weakness to Flak has made it trickier to use. napoleonderdiecke • 5 yr. _Powerhouse_ • 5 yr. ⚄ 🎁. Paradox. 5) 0-30: 80%: 12. I'd personally rather get rid of it entirely and replace it with a Utility component system instead. And that worked well. If they dont have that modifier you cant terraform them. 0 unless otherwise noted. 90 Flak is the worst weapon against pure armor. 5 day cooldown;. And if they get Flak Cruiser support, Destroyers are kinda obsolete in your fleet. In general the tempest will start spawning from the ai somewhere in the mid- midgame. Core components. 高射炮可以近距离发射榴弹,这对敌人的舰载机杀伤. Nanite Flak Battery: 48000: 5 Nanite Flak Battery Scavenger Bot debris Improving upon previous designs by launching canisters of nanites capable of eating away at strike craft, these flak batteries are the bane of any fighter pilot. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. Engineering research. The Nanite Actuators edict is another reasonable choice if you have a steady source. Stellaris offers players the opportunity to encounter various wonders of the galaxy, from anomalies to archaeological sites,. 0. Mar 14, 2022. 67% more damage - and also doesn't come with the corresponding +10 tracking. The system has two broken worlds that bring in a total 20 Minerals and 1 Nanites when mined. research_technology tech_nanite_flak_batteries The first one grants the nanite repair system, the second one gives you the nanite autocannon and the last one gives you a. 在《 群星 》中. Store Mods Forum Launcher Mods Forum LauncherParadox. Frontline canon fodder with a focus on flak. This makes the L-slot Macro Battery uniquely suited for close-range ambush engagements of enemy Cruisers and above, such as if camping a hyperlane, a. But the Flak Battery has 50%. Ship designer. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Technology. Some celestial bodies in the L-Cluster contain a unique Strategic Resource: Nanites. Space Dragons [edit | edit source]The nanite Reapir-System does heal 1. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Nanite Flak Battery; Two random tier V ship components the Nanite Flak battery does not need nanites, the Nanite autocannon does? As a Rogue Servitor I can rebuild a Relict world, shouldn't that also work as a Driven Assimilator? Especially since both also have humanoid pops and can start on a relic world. Nanite Transmuter tech ID? I can't research/build Nanite Transmuters since there isn't L-Clusters in my galaxy (Medium size), but is there a tech id that I can type in the console to forcefully research it? Showing 1 - 2 of 2 comments. I've spent 200+ hours coding huge amounts of content into overhauling what distant. Costs 2320 Engineering, Requires Ripper Autocannon; Unlocks Flak Battery; Kinetic Battery. Why is it that the ships that are made of nanites, use plain old Regenerative Hull Tissue? I am not saying that they need a buff, but it feels odd that the Scavenger Bot. Driven Exterminators should now be able to assimilate other machines after taking Synthetic traditions. [district id] effect add_planet. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 5) 0-30: 80%: 12. Hopefully the moderation system allows it to show up. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot,. From Stellaris Wiki. Flavor entry isComparing what flak means in the modern era and what flak means in futuristic void combat is like comparing the role of cavalry in 1812 and 1942. Meewec Dec 1, 2019 @ 12:49pm. Store Mods Forum Launcher Mods Forum LauncherParadox. These are also easily moddable via its file, see #Tiers . Jump to navigation Jump to search. 0. Motes, crystals and gas you produce old fashioned way its just extra from nanite building. Table usage [edit | edit source] Color indicators: Starter , Acquisition , Rare , Dangerous , Repeatable . Nanite Flak Battery technology Two random tier V component techs or a large amount of Engineering research if all techs were already researched. Which makes this very difficult. (effectively +45 health per day given to you against flak or pd) One flak battery puts out 3 damage on average per second. 2. Jump to latest Follow Reply. No idea if it's guaranteed or not. Store Mods Forum Launcher Mods Forum LauncherParadox. But the Flak Battery has 50% tracking vs Sentinel's 10% tracking, so it will negate an extra 40% enemy evasion. Nanite Flak Battery: 13:. Ship. 高射火炮发射范围性杀伤的榴散弹。. Tech_nanite_flak_batteries. Dec 16, 2022. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. Nanite Flak Battery; Two random tier V ship components Specifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. Habitats built above Zro, Dark Matter, Living Metal, or Nanite deposits are now treated as research habitats . flak scales with kinetic damage and sentinel scales with energy damage. Other components are simply. Overview Edit. Stellaris Wiki Active Wikis. Technology. After conquering a few planets I was pulling about +10 each of crystals and gas, really early in the game too before its really useful which is strange. Generally armored up to 80-85% and then capped out with shielding. Stellaris Wiki Active Wikis. 2. The last and most militant use is the Nanite Repair. Core components. Nanite Flak Batteries are only accessible as salvage from defeating the Scavenger Bot, and unlike Nanite Autocannons do not need nanites to build. 5 day cooldown;. After some further internet search I found out that nanites are rare deposits on the L-Cluster and cannot be traded on the market so you need to get lucky finding the L-Cluster first or take over it by force. This means that there's a 67% chance of the shot connecting and doing damage. Power Usage: How much power the weapon wiThis article is for the PC version of Stellaris only. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. Notes: The table shows the default names/icons of techs. In-game, a weapon has the following stats: Cost: How many resources the weapon requires in order to be built and operated. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. To actually lower the cost you would need to actually reduce your sprawl. Flak Battery 209. Make Unique Weapon Tech's worth using. I cast doubt on the "active trade route" part.